Eidos, there is nothing more BORING than watching your character die 15 consecutive times during the same sequence of events. When I heard comments in the lead up to Anniversary about "improved combat systems to give players a bigger challenge" (or something like that), my heart sunk, and my fears were realized as I advanced through the game. ![]() ![]() ![]() Well now with the release of TR: Anniversary we can finally see where Legend had it over it's predecessors. There had been a great many changes made since the previous titles (especially in the graphics quality). Okay, first the bad stuff: When TR: Legend came out last year it turned out to be the finest game in the series released in years (perhaps ever).
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